The Promotion and Regulation of Online Gaming Act, 2025
AI / PRIVACY / CYBER RELEVANCE
Statutory base for regulating online gaming platforms, including algorithmic game design, user safety, payment blocking and content blocking of money games.
AI: ModeratePrivacy: ModerateCybersecurity: Moderate
READ FIRST
- Section 2 - definitions of online game, online money game, e-sports and social game
- Chapter III - prohibition of online money games, advertisements and financial transactions
- Chapter IV - Authority on Online Gaming
- Chapter V - offences and penalties
- Chapter VI - blocking under Section 69A IT Act and rule-making
PURVIEW
Promotes e-sports, educational games and social games and prohibits online money games. Chapter II provides for recognising and developing e-sports and social and educational games. Chapter III prohibits offering, operating, facilitating, advertising and promoting online money games, and bars banks and payment systems from processing transactions for them. Chapter IV provides for an Online Gaming Authority for coordinated policy, recognition, categorisation and registration. Chapter V creates offences and penalties, including imprisonment and fines for offering money games and for advertising them. Chapter VI provides for blocking access under Section 69A of the IT Act, 2000, powers of search and seizure, and rule-making. The Act regulates game categories and money flows; the personal and children's data of gamers is governed separately by the DPDP Act, 2023, including Section 9 on verifiable parental consent.
Classification and legal status. Act No. 32 of 2025, assented to on 22 August 2025.